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Sky Richard
July 7th, 2013, 00:04
This quest has been like this for some time now ~
I never mentioned it before because I figured it would be noticed along the way ~

Also, is there a forum discussion for quests that always fail?
If not I propose that one is started to identify each of these outstanding quest bugs ~

Thanks again Lord and Lady Developers ~

RIGHTEOUS_GOD
:star::star::star::star::star:

Zab
July 8th, 2013, 12:31
There are several quests that sometimes or always glitch. The developers have fixed all quests up to party level 250. We must have patience for the ones above that and wait for a future update to fix this. However, you can use some of these quest glitches to your advantage. Their are several quests where the monsters kill themselves, helping your party to achieve high xp rates on quests you may have otherwise found hard.

Alex
July 12th, 2013, 07:00
As soon as we upload the ambushes, we will resume the quests/monster skill fixing. It will be very useful a list of quests with bugs!

Zab
July 13th, 2013, 10:58
Traitorous Soldiers
Caves Near Culverton
Outgrowing a Shell
A Pound of Flesh
Not Dead Yet
Lost Artifact

These are a list I can remember offhand (will add more when I accidentally do them). Some fail all the time, some fail sometimes.

Chris Hadley
July 18th, 2013, 09:00
Wasted my energy on this one. this one fails maybe every 4th or 5th adventure.

Turn 1
Traitorous Soldier II was Blocking (SL 9) attacks on himself (DEF +90, Damage Reduction +18)
Traitorous Soldier II : got (DEF +90, Damage Reduction +18)


Traitorous Captain I shouted a Defense Orders (SL 7) encouraging the monsters
Traitorous Captain I : has been encouraged (DEF +140)
Traitorous Soldier I : has been encouraged (DEF +140)
Traitorous Soldier II : has been encouraged (DEF +140)
Traitorous Archer I : has been encouraged (DEF +140)
Traitorous Archer II : has been encouraged (DEF +140)


Eliminster cast a Fireball (SL 26) on the monsters
Damage dealt to Traitorous Soldier I : 190 Magical HP
Traitorous Soldier I was set on Fire for a maximum of six turns; (DAM +44)
Damage dealt to Traitorous Soldier II : 166 ( 184 -18 ) Magical HP
The Parry action avoid -25% of damage: 125 (166 - 41)
Traitorous Soldier II resisted the effect of Burning
Damage dealt to Traitorous Captain I : 200 Magical HP
The Parry action avoid -25% of damage: 150 (200 - 50)
Traitorous Captain I resisted the effect of Burning
Damage dealt to Traitorous Archer I : 240 Magical HP
Traitorous Archer I resisted the effect of Burning
Damage dealt to Traitorous Archer II : 250 Magical HP
Traitorous Archer II resisted the effect of Burning


Traitorous Soldier I attacked Eliminster : hit
Damage dealt to Eliminster : 0 ( 9 -50 ) Physical HP


Traitorous Archer I shot at Eliminster : hit
Damage dealt to Eliminster : 0 ( 11 -50 ) Physical HP


Traitorous Archer II shot at Eliminster : hit
Damage dealt to Eliminster : 0 ( 14 -50 ) Physical HP


Traitorous Soldier I : Burning (DAM +44)

Chris Hadley
July 18th, 2013, 09:18
Wasting more time and energy.

Turn 1
Rastlin fired at Minor Lich I : hit
Damage dealt to Minor Lich I : 803 ( 536 +267 ) Magical HP
Minor Lich I resisted the effect of Frozen


Eliminster fired at Skeleton Champion I : hit
Damage dealt to Skeleton Champion I : 186 ( 139 +47 ) Magical HP
Skeleton Champion I resisted the effect of Burning


Skeleton Champion I attacked Rastlin : hit
Damage dealt to Rastlin : 0 ( 36 -46 ) Physical HP


Skeleton Champion II attacked Eliminster : hit
Damage dealt to Eliminster : 10 ( 60 -50 ) Physical HP


Skeleton Champion III attacked Rastlin : hit
Damage dealt to Rastlin : 0 ( 37 -46 ) Physical HP


Skeleton Champion IV attacked Eliminster : critical failure!


Skeleton Champion V attacked Rastlin : hit
Damage dealt to Rastlin : 24 ( 70 -46 ) Physical HP


Skeleton Bandit I shot at Rastlin : hit
Damage dealt to Rastlin : 0 ( 23 -46 ) Physical HP


Skeleton Bandit II shot at Eliminster : hit
Damage dealt to Eliminster : 0 ( 43 -50 ) Physical HP


Skeleton Bandit III shot at Rastlin : hit
Damage dealt to Rastlin : 0 ( 35 -46 ) Physical HP


Skeleton Bandit IV shot at Eliminster : hit
Damage dealt to Eliminster : 0 ( 19 -50 ) Physical HP


Skeleton Bandit V shot at Eliminster : critical failure!


Skeleton Bandit VI shot at Rastlin : hit
Damage dealt to Rastlin : 0 ( 24 -46 ) Physical HP


Minor Lich I touched Eliminster : hit
Damage dealt to Eliminster : 23 ( 34 -11 ) Magical HP


Turn 2
Rastlin fired at Skeleton Bandit II : hit
Damage dealt to Skeleton Bandit II : 619 ( 352 +267 ) Magical HP
Skeleton Bandit II was Frozen for two turns; (-33% DEF. Cannot submit actions.)


Eliminster fired at Skeleton Bandit I : hit
Damage dealt to Skeleton Bandit I : 217 ( 170 +47 ) Magical HP
Skeleton Bandit I resisted the effect of Burning


Skeleton Champion I attacked Rastlin : hit
Damage dealt to Rastlin : 0 ( 20 -46 ) Physical HP


Skeleton Champion II attacked Eliminster : hit
Damage dealt to Eliminster : 7 ( 57 -50 ) Physical HP


Skeleton Champion III attacked Rastlin : hit
Damage dealt to Rastlin : 27 ( 73 -46 ) Physical HP


Skeleton Champion IV attacked Eliminster : hit
Damage dealt to Eliminster : 0 ( 32 -50 ) Physical HP


Skeleton Champion V attacked Eliminster : hit
Damage dealt to Eliminster : 0 ( 35 -50 ) Physical HP


Skeleton Bandit I shot at Rastlin : hit
Damage dealt to Rastlin : 0 ( 39 -46 ) Physical HP


Skeleton Bandit II shot at Rastlin : hit
Damage dealt to Rastlin : 0 ( 36 -46 ) Physical HP


Skeleton Bandit III shot at Rastlin : hit
Damage dealt to Rastlin : 0 ( 17 -46 ) Physical HP


Skeleton Bandit IV shot at Rastlin : hit
Damage dealt to Rastlin : 0 ( 22 -46 ) Physical HP


Skeleton Bandit V shot at Eliminster : critical failure!


Skeleton Bandit VI shot at Eliminster : hit
Damage dealt to Eliminster : 0 ( 17 -50 ) Physical HP


Turn 3
Rastlin fired at Skeleton Bandit VI : hit
Damage dealt to Skeleton Bandit VI : 667 ( 400 +267 ) Magical HP
Skeleton Bandit VI was Frozen for two turns; (-33% DEF. Cannot submit actions.)


Eliminster fired at Skeleton Bandit III : critical hit (x2)!
Damage dealt to Skeleton Bandit III : 487 ( 440 +47 ) Magical HP
Skeleton Bandit III resisted the effect of Burning


Skeleton Champion I attacked Rastlin : hit
Damage dealt to Rastlin : 24 ( 70 -46 ) Physical HP


Skeleton Champion II attacked Rastlin : hit
Damage dealt to Rastlin : 0 ( 34 -46 ) Physical HP


Skeleton Champion III attacked Eliminster : hit
Damage dealt to Eliminster : 0 ( 24 -50 ) Physical HP


Skeleton Champion IV attacked Eliminster : critical failure!


Skeleton Champion V attacked Eliminster : hit
Damage dealt to Eliminster : 0 ( 36 -50 ) Physical HP


Skeleton Bandit I shot at Rastlin : hit
Damage dealt to Rastlin : 4 ( 50 -46 ) Physical HP


Skeleton Bandit III shot at Eliminster : hit
Damage dealt to Eliminster : 0 ( 43 -50 ) Physical HP


Skeleton Bandit IV shot at Rastlin : hit
Damage dealt to Rastlin : 2 ( 48 -46 ) Physical HP


Skeleton Bandit V shot at Eliminster : hit
Damage dealt to Eliminster : 0 ( 42 -50 ) Physical HP


Skeleton Bandit VI shot at Eliminster : hit
Damage dealt to Eliminster : 0 ( 21 -50 ) Physical HP


Turn 4
Eliminster cast a Fireball (SL 26) on the monsters
Damage dealt to Skeleton Champion I : 306 Magical HP
Skeleton Champion I was set on Fire for a maximum of six turns; (DAM +44)
Damage dealt to Skeleton Champion II : 270 Magical HP
Skeleton Champion II resisted the effect of Burning
Damage dealt to Skeleton Champion III : 286 Magical HP
Skeleton Champion III resisted the effect of Burning
Damage dealt to Skeleton Champion IV : 256 Magical HP
Skeleton Champion IV was set on Fire for a maximum of six turns; (DAM +44)
Damage dealt to Skeleton Champion V : 282 Magical HP
Skeleton Champion V resisted the effect of Burning
Damage dealt to Skeleton Bandit I : 240 Magical HP
Skeleton Bandit I resisted the effect of Burning
Damage dealt to Skeleton Bandit IV : 200 Magical HP
Skeleton Bandit IV resisted the effect of Burning
Damage dealt to Skeleton Bandit V : 240 Magical HP
Skeleton Bandit V resisted the effect of Burning


Rastlin fired at Skeleton Champion III : hit
Damage dealt to Skeleton Champion III : 891 ( 624 +267 ) Magical HP
Skeleton Champion III resisted the effect of Frozen


Skeleton Champion I attacked Rastlin : hit
Damage dealt to Rastlin : 2 ( 48 -46 ) Physical HP


Skeleton Champion II attacked Rastlin : hit
Damage dealt to Rastlin : 27 ( 73 -46 ) Physical HP


Skeleton Champion III attacked Rastlin : hit
Damage dealt to Rastlin : 0 ( 40 -46 ) Physical HP


Skeleton Champion IV attacked Rastlin : hit
Damage dealt to Rastlin : 0 ( 40 -46 ) Physical HP


Skeleton Champion V attacked Rastlin : hit
Damage dealt to Rastlin : 0 ( 41 -46 ) Physical HP


Skeleton Bandit I shot at Rastlin : hit
Damage dealt to Rastlin : 0 ( 38 -46 ) Physical HP


Skeleton Bandit IV shot at Eliminster : critical hit (x2)!
Damage dealt to Eliminster : 34 ( 84 -50 ) Physical HP


Skeleton Bandit V shot at Eliminster : hit
Damage dealt to Eliminster : 0 ( 36 -50 ) Physical HP


Skeleton Champion I : Burning (DAM +44)
Skeleton Champion IV : Burning (DAM +44)

Chris Hadley
July 23rd, 2013, 09:14
Failed after 1st

Turn 1
Eliminster fired at Acilug I : critical hit (x2)!
Damage dealt to Acilug I : 431 ( 384 +47 ) Magical HP
Acilug I resisted the effect of Burning


Morgan Le Faye fired at Acilug I : critical failure!


Acilug I attacked Morgan Le Faye : hit
Damage dealt to Morgan Le Faye : 17 ( 63 -46 ) Physical HP

Jessica Hadley
July 24th, 2013, 20:13
Another fail
Turn 1
Traitorous Soldier I was Blocking (SL 17) attacks on himself (DEF +170, Damage Reduction +34)
Traitorous Soldier I : got (DEF +170, Damage Reduction +34)


Traitorous Soldier II was Blocking (SL 9) attacks on himself (DEF +90, Damage Reduction +18)
Traitorous Soldier II : got (DEF +90, Damage Reduction +18)


Morgan Le Faye cast a Fireball (SL 37) on the monsters
Damage dealt to Traitorous Soldier I : 292 ( 326 -34 ) Magical HP
The Parry action avoid -25% of damage: 219 (292 - 73)
Traitorous Soldier I resisted the effect of Burning
Damage dealt to Traitorous Soldier II : 272 ( 290 -18 ) Magical HP
The Parry action avoid -25% of damage: 204 (272 - 68)
Traitorous Soldier II was set on Fire for a maximum of six turns; (DAM +66)
Damage dealt to Traitorous Archer I : 470 Magical HP
Traitorous Archer I was set on Fire for a maximum of six turns; (DAM +66)
Damage dealt to Traitorous Archer II : 412 Magical HP
Traitorous Archer II resisted the effect of Burning


Blaze fired at Traitorous Archer I : hit
Damage dealt to Traitorous Archer I : 9 Magical HP


Traitorous Archer I fired an Aimed Shot (SL 25) at Morgan Le Faye (ATT +250) : hit
Damage dealt to Morgan Le Faye : 8 ( 54 -46 ) Physical HP


Traitorous Archer II fired an Aimed Shot (SL 17) at Blaze (ATT +170) : critical failure!


Traitorous Soldier II : Burning (DAM +66)
Traitorous Archer I : Burning (DAM +66)

James Kreager
July 25th, 2013, 09:44
Failed but I lived.
Turn 1
Blaze cast a Fireball (SL 3) on the monsters
Damage dealt to Fire Ignok I : 16 Magical HP
Fire Ignok I resisted the effect of Burning
Damage dealt to Fire Ignok II : 22 Magical HP
Fire Ignok II resisted the effect of Burning
Damage dealt to Fire Ignok III : 16 Magical HP
Fire Ignok III was set on Fire for a maximum of six turns; (DAM +3)
Damage dealt to Fire Ignok IV : 22 Magical HP
Fire Ignok IV was set on Fire for a maximum of six turns; (DAM +3)
Damage dealt to Lava Ignok I : 24 Magical HP
Lava Ignok I resisted the effect of Burning
Damage dealt to Lava Ignok II : 12 Magical HP
Lava Ignok II resisted the effect of Burning


Fire Ignok I Breathed Fire (SL 3) on Blaze : hit
Damage dealt to Blaze : 0 ( 4 -4 ) Magical HP
Blaze resisted the effect of Burning


Fire Ignok II attacked Blaze : hit
Damage dealt to Blaze : 2 ( 2 ) Physical HP


Fire Ignok III Breathed Fire (SL 3) on Blaze : hit
Damage dealt to Blaze : 0 ( 4 -4 ) Magical HP
Blaze resisted the effect of Burning


Fire Ignok IV Breathed Fire (SL 3) on Blaze : hit
Damage dealt to Blaze : 0 ( 4 -4 ) Magical HP
Blaze resisted the effect of Burning


Lava Ignok I attacked Blaze : missed


Lava Ignok II Breathed Fire (SL 4) on Blaze : hit
Damage dealt to Blaze : 4 ( 8 -4 ) Magical HP
Blaze resisted the effect of Burning


Fire Ignok III : Burning (DAM +3)
Fire Ignok IV : Burning (DAM +3)

James Kreager
July 25th, 2013, 10:40
I still had 65% health
Turn 1
Blaze cast a Fireball (SL 3) on the monsters
Damage dealt to Doom Bat I : 16 Magical HP
Doom Bat I resisted the effect of Burning
Damage dealt to Doom Bat II : 6 Magical HP
Doom Bat II resisted the effect of Burning
Damage dealt to Doom Bat III : 28 Magical HP
Doom Bat III resisted the effect of Burning
Damage dealt to Dreadful Bat I : 18 Magical HP
Dreadful Bat I resisted the effect of Burning
Damage dealt to Dreadful Bat II : 24 Magical HP
Dreadful Bat II resisted the effect of Burning
Damage dealt to Dreadful Bat III : 24 Magical HP
Dreadful Bat III resisted the effect of Burning


Doom Bat I dealt a Sickness (SL 1) attack on Blaze : hit
Damage dealt to Blaze : 3 ( 3 ) Physical HP
Blaze resisted the effect of Sickness


Doom Bat II dealt a Sickness (SL 1) attack on Blaze : hit
Damage dealt to Blaze : 4 ( 4 ) Physical HP
Blaze became Diseased; (ATT -5)


Doom Bat III dealt a Sickness (SL 1) attack on Blaze : hit
Damage dealt to Blaze : 4 ( 4 ) Physical HP
Blaze resisted the effect of Sickness


Dreadful Bat I dealt a Sickness (SL 2) attack on Blaze : hit
Damage dealt to Blaze : 10 ( 10 ) Physical HP
Blaze resisted the effect of Sickness


Dreadful Bat II dealt a Sickness (SL 2) attack on Blaze : hit
Damage dealt to Blaze : 7 ( 7 ) Physical HP
Blaze resisted the effect of Sickness


Dreadful Bat III dealt a Sickness (SL 2) attack on Blaze : hit
Damage dealt to Blaze : 2 ( 2 ) Physical HP
Blaze resisted the effect of Sickness


Blaze : Diseased (ATT -5)


Turn 2
Blaze : Diseased (ATT -5)


Blaze cast a Fireball (SL 3) on the monsters
Damage dealt to Doom Bat I : 10 Magical HP
Doom Bat I resisted the effect of Burning
Damage dealt to Doom Bat II : 20 Magical HP
Doom Bat II was set on Fire for a maximum of six turns; (DAM +3)
Damage dealt to Dreadful Bat I : 12 Magical HP
Dreadful Bat I resisted the effect of Burning
Damage dealt to Dreadful Bat II : 20 Magical HP
Dreadful Bat II resisted the effect of Burning
Damage dealt to Dreadful Bat III : 12 Magical HP
Dreadful Bat III resisted the effect of Burning


Doom Bat I dealt a Sickness (SL 1) attack on Blaze : hit
Damage dealt to Blaze : 4 ( 4 ) Physical HP
Blaze resisted the effect of Sickness


Doom Bat II dealt a Sickness (SL 1) attack on Blaze : hit
Damage dealt to Blaze : 3 ( 3 ) Physical HP
Blaze resisted the effect of Sickness


Dreadful Bat I dealt a Sickness (SL 2) attack on Blaze : hit
Damage dealt to Blaze : 7 ( 7 ) Physical HP
Blaze resisted the effect of Sickness


Dreadful Bat II dealt a Sickness (SL 2) attack on Blaze : hit
Damage dealt to Blaze : 3 ( 3 ) Physical HP
Blaze resisted the effect of Sickness


Dreadful Bat III dealt a Sickness (SL 2) attack on Blaze : hit
Damage dealt to Blaze : 8 ( 8 ) Physical HP
Blaze resisted the effect of Sickness


Doom Bat II : Burning (DAM +3)

Kurilia
July 27th, 2013, 16:23
The Terror of the Monimbi Jungle:
Turn 1Kurilia prayed for Cause Damage (SL 35) to Ancient Green Dragon I : hit
Sir Helm attacked Ancient Green Dragon I : hit
Sophia fired at Ancient Green Dragon I : hit
SirKlasu shot at Ancient Green Dragon I : critical failure!
Ancient Green Dragon I attacked Sir Helm : missed

Turn 2Sir Helm dealt a Combo Attack (SL xx) on Ancient Green Dragon I (Extra attacks: 1) : success!
Sir Helm Ancient Green Dragon I : hit
Sir Helm Ancient Green Dragon I : hit
Kurilia attacked Ancient Green Dragon I : hit
Kurilia : ( drained 5 Vit)
Sophia fired at Ancient Green Dragon I : hit
SirKlasu shot at Ancient Green Dragon I : missed
Ancient Green Dragon I attacked Sir Helm : missed

... and Defeat :(