Guild Masters
October 20th, 2012, 15:13
This tips will be shown randomly at the game, in the foot of the pages. But this list must grow much more!
Write up your own tips and post them here. If your tip is selected, we will attach your character name and link to the list in this thread.
Hard quests are... hard!!
If you are a new player, go for the easy quests until you get decent equipment and at least a follower in your squad.
Experience earned by the party will be distributed ponderously among the party members, weighted by the member's size.
Every time you complete a quest –for each difficulty level,– the less XP you learn from it –unless you reset the XP rate for that quest.
Attack score determines your chance to hit, as well as the damage you deal.
Defense will increase the chance of avoiding or blocking attacks.
Vitality is your maximum health. It determines the amount of damage you can take before falling unconscious. Also, a higher vitality means a higher regeneration rate.
Energy determines the ability of using skills and the rate at which your energy points replenish.
To maximize experience, look for active masters who complete missions very often. You will never acquire experience from inactive masters who never hit the road!
Each time you complete an adventure, your followers of immediately inferior rank acquire 2% of those points. Followers selected to your squad for the adventure will receive 2-5%, or 0%, according to their rank level.
If your master is not very active, or his rank level is much higher than yours, you probably are not getting much XP from him. Check the Recommended Masters often to keep up with what masters will give you more XP.
To get extended information about a screen, mouseover the i icon on the right side on the menu bar.
In the skills tree, click on the i icon in your skill box to deploy extended information about the exact effect of the skill. [Orik (http://apps.facebook.com/guildmasters/Game/Profile.aspx?IdProfile=139)]
When you level up, you get access to new mounts, items and quests. Check the stables and blacksmith every time you level up! [Orik (http://apps.facebook.com/guildmasters/Game/Profile.aspx?IdProfile=139)]
Don't forget to visit the temple and heal yourself when starting a new quest. Also check your party's health when contemplating what quests your party will be able to successfully complete. [Orik (http://apps.facebook.com/guildmasters/Game/Profile.aspx?IdProfile=139)]
When two or more allies attack the same target, all of them get bonuses to the hit chance and damage dealt to the outnumbered target (+50% per extra attacker). [Isildur (http://apps.facebook.com/guildmasters/Game/Profile.aspx?IdProfile=72)]
If two or more party members use a skill which gives bonuses to the whole party, they are non cummulative, and only the highest skill level is counted.
The blacksmith refreshes his stock every hour, on the dot. Check his offers every hour, and also when you level up. [Borbin (http://apps.facebook.com/guildmasters/Game/Profile.aspx?IdProfile=789)]
Write up your own tips and post them here. If your tip is selected, we will attach your character name and link to the list in this thread.
Hard quests are... hard!!
If you are a new player, go for the easy quests until you get decent equipment and at least a follower in your squad.
Experience earned by the party will be distributed ponderously among the party members, weighted by the member's size.
Every time you complete a quest –for each difficulty level,– the less XP you learn from it –unless you reset the XP rate for that quest.
Attack score determines your chance to hit, as well as the damage you deal.
Defense will increase the chance of avoiding or blocking attacks.
Vitality is your maximum health. It determines the amount of damage you can take before falling unconscious. Also, a higher vitality means a higher regeneration rate.
Energy determines the ability of using skills and the rate at which your energy points replenish.
To maximize experience, look for active masters who complete missions very often. You will never acquire experience from inactive masters who never hit the road!
Each time you complete an adventure, your followers of immediately inferior rank acquire 2% of those points. Followers selected to your squad for the adventure will receive 2-5%, or 0%, according to their rank level.
If your master is not very active, or his rank level is much higher than yours, you probably are not getting much XP from him. Check the Recommended Masters often to keep up with what masters will give you more XP.
To get extended information about a screen, mouseover the i icon on the right side on the menu bar.
In the skills tree, click on the i icon in your skill box to deploy extended information about the exact effect of the skill. [Orik (http://apps.facebook.com/guildmasters/Game/Profile.aspx?IdProfile=139)]
When you level up, you get access to new mounts, items and quests. Check the stables and blacksmith every time you level up! [Orik (http://apps.facebook.com/guildmasters/Game/Profile.aspx?IdProfile=139)]
Don't forget to visit the temple and heal yourself when starting a new quest. Also check your party's health when contemplating what quests your party will be able to successfully complete. [Orik (http://apps.facebook.com/guildmasters/Game/Profile.aspx?IdProfile=139)]
When two or more allies attack the same target, all of them get bonuses to the hit chance and damage dealt to the outnumbered target (+50% per extra attacker). [Isildur (http://apps.facebook.com/guildmasters/Game/Profile.aspx?IdProfile=72)]
If two or more party members use a skill which gives bonuses to the whole party, they are non cummulative, and only the highest skill level is counted.
The blacksmith refreshes his stock every hour, on the dot. Check his offers every hour, and also when you level up. [Borbin (http://apps.facebook.com/guildmasters/Game/Profile.aspx?IdProfile=789)]