Lukasz Kanarek
October 24th, 2012, 15:51
Some new ideas:
1st: Bosses
- Only for full party!
- Epic fight, really hard, long (1+ hour fight would be awesome)
- to go fight boss we need a map, map pieces could be rare drop from normal quests
- big reward, unique items etc
2nd: REAL crafting
example:
x crafting materials from quest x
y crafting materials from quest y
z crafting materials from quest z
to craft some nice weapon/armor
with crafting you could also add sockets to items + gems
3rd: Some small changes to battles
- make rounds shorter, 20 sec should be enough
- there is too many "misses", IMO it's not fun when fight last 8 rounds because everybody "miss"
- when I have critical failure I should dmg myself or someone from party, same with monsters (but it should be really, really rare)
1st: Bosses
- Only for full party!
- Epic fight, really hard, long (1+ hour fight would be awesome)
- to go fight boss we need a map, map pieces could be rare drop from normal quests
- big reward, unique items etc
2nd: REAL crafting
example:
x crafting materials from quest x
y crafting materials from quest y
z crafting materials from quest z
to craft some nice weapon/armor
with crafting you could also add sockets to items + gems
3rd: Some small changes to battles
- make rounds shorter, 20 sec should be enough
- there is too many "misses", IMO it's not fun when fight last 8 rounds because everybody "miss"
- when I have critical failure I should dmg myself or someone from party, same with monsters (but it should be really, really rare)