Alex
November 14th, 2012, 12:01
As you know, dead players don't receive any XP (and don't increase their quests count). ? Btw, this XP lost is not shared among the party companions. If a member cannot take his or her XP share, it is lost.
We have been watching the guilds for some time and, though it provides an effective way to stop sparring bots from leveling up and to balance fighters with other guilds, there have been some unfair situations as a fighter holding all attacks and falling in the last turn, while ranged companions are too favoured, or priests not to war-oriented being "balanced".
So we are going to try a new rule in the middle: Combatants fallen in combat will take an amount of XP correspondent for the turns played in the combat. That is, if you survive, you get 100%. If were dead from the beginning, then you took no part in the battel and you get 0. But if you died at the 3rd turn in a combat which lasts 6 turns, you get a 50%. If you died in the first turn of a combat of 10 turns, you get a 10%. Quests count (and xp reduction) will be increased just in the same percent, to avoid extra penalties. So it will be exactly the same (in xp terms) completing 1 quest sirviving the whole combat that complete 2 quests falling at the half of the battle.
We are convinced this is a fairer rule and it won't give up much of the initial objectives. It will added to next update.
We have been watching the guilds for some time and, though it provides an effective way to stop sparring bots from leveling up and to balance fighters with other guilds, there have been some unfair situations as a fighter holding all attacks and falling in the last turn, while ranged companions are too favoured, or priests not to war-oriented being "balanced".
So we are going to try a new rule in the middle: Combatants fallen in combat will take an amount of XP correspondent for the turns played in the combat. That is, if you survive, you get 100%. If were dead from the beginning, then you took no part in the battel and you get 0. But if you died at the 3rd turn in a combat which lasts 6 turns, you get a 50%. If you died in the first turn of a combat of 10 turns, you get a 10%. Quests count (and xp reduction) will be increased just in the same percent, to avoid extra penalties. So it will be exactly the same (in xp terms) completing 1 quest sirviving the whole combat that complete 2 quests falling at the half of the battle.
We are convinced this is a fairer rule and it won't give up much of the initial objectives. It will added to next update.