Kain
November 25th, 2012, 09:05
After playing this BETA for a time and also after having feedback about new features that will soon be released, I would like to place a couple of suggestions for the game. I don´t know if somebody else have posted something similar before, so my apologies if this is a re-post.
1.- Offline tactics : It would be very useful to have an option where you can choose the general tactic of your character when you are offline. For example, I fight in a full group with another 5 players, and I´m a TANK. So what I suggest is having a simple option like: "Aggressive - Balanced - Defensive" to choose so the game will automatically choose my actions according to my tactic. Tanks receive the 90% of the damage in combat, so the "Defensive" option will save them of being killed (when they are not playing) while the 2nd line players can shoot at the enemies. This is how things will work when playing online. 1st line players try to hold the enemies while defend themselves while 2nd line players try to deal the maximum amount of damage to their enemies. It would be helpful to have such an option for all the players.
2.- Complex quests: Well, I know the programmers will put a reward on my head after reading this, cause it will be a lot of extra work for them, but? What if SOME of the quests or some of the quests in "HARD" difculty are COMPLEX and not linear quests?
I will explain myself with an example. Lets Take the quest "Unhallowed Ground" at dif. Hard. In the combat about 5 skeleton warriors and 5 archers fight against the party? well, lets do something diferet:
You start in the outside of the fighting place, this time is a burial ground. Then you will be prompted to choose between two paths, some clues given for each one. One of the paths will lead you to the main fight while the other will spawn a secondary battle, with less enemies and rewards. These paths can be randomly changed, and also can be given the option (or not) to push ahead if you have chosen the wrong one. Final rewards and experience will be calculated acording the path you´ve chosen and the killed enemies.
Of course this will need the interaction of at least one member of the party, but it will be also great for SOLO players, as quests will be quite more interesting.
I don´t know if I´ve explained myself properly, but I think you can get the general idea of what I say.
I´m really enjoying the game so far, so these are JUST SUGGESTIONS for the developers. I´m only trying to help and bring some new ideas. Hope you will appreciate them.;)
1.- Offline tactics : It would be very useful to have an option where you can choose the general tactic of your character when you are offline. For example, I fight in a full group with another 5 players, and I´m a TANK. So what I suggest is having a simple option like: "Aggressive - Balanced - Defensive" to choose so the game will automatically choose my actions according to my tactic. Tanks receive the 90% of the damage in combat, so the "Defensive" option will save them of being killed (when they are not playing) while the 2nd line players can shoot at the enemies. This is how things will work when playing online. 1st line players try to hold the enemies while defend themselves while 2nd line players try to deal the maximum amount of damage to their enemies. It would be helpful to have such an option for all the players.
2.- Complex quests: Well, I know the programmers will put a reward on my head after reading this, cause it will be a lot of extra work for them, but? What if SOME of the quests or some of the quests in "HARD" difculty are COMPLEX and not linear quests?
I will explain myself with an example. Lets Take the quest "Unhallowed Ground" at dif. Hard. In the combat about 5 skeleton warriors and 5 archers fight against the party? well, lets do something diferet:
You start in the outside of the fighting place, this time is a burial ground. Then you will be prompted to choose between two paths, some clues given for each one. One of the paths will lead you to the main fight while the other will spawn a secondary battle, with less enemies and rewards. These paths can be randomly changed, and also can be given the option (or not) to push ahead if you have chosen the wrong one. Final rewards and experience will be calculated acording the path you´ve chosen and the killed enemies.
Of course this will need the interaction of at least one member of the party, but it will be also great for SOLO players, as quests will be quite more interesting.
I don´t know if I´ve explained myself properly, but I think you can get the general idea of what I say.
I´m really enjoying the game so far, so these are JUST SUGGESTIONS for the developers. I´m only trying to help and bring some new ideas. Hope you will appreciate them.;)