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Rastlin
February 5th, 2013, 09:59
I successfully paralyzed a mob, but it continued to attack and hit our party on the next round.

Alex
February 5th, 2013, 13:50
A paralyzed target has a saving throw to remove the condition, so the target should be paralized a minimum of 1 turn and a maximum of 3 turns. Today we solved an issue with the turns, please check again. Pay attention to the log line when it says that the target is no more paralyzed.

Lukasz Kanarek
February 10th, 2013, 13:12
It's not working right:

Results from Turn 1

koxik cast a Paralyze (SL 25) spell on Ancient Ghost I: success!

Kurilia prayed for Curse (SL 6) Ancient Ghost I: ATT -44 , DEF -132
Ancient Ghost I was Cursed. (ATT -44 , DEF -132)

Zab shot at Ancient Ghost I: missed.

Sir Helm attacked Ancient Ghost I: hit.
Ancient Ghost I received damage: 657 ( 616 ) Physical HP + ( +41 ) Magical HP

xBradenH shot at Ancient Ghost I: hit.
Ancient Ghost I received damage: 440 ( 190 +250 ) Physical HP

Ancient Ghost I attacked Kurilia: hit.
Kurilia received damage: 234 ( 258 -24 ) Magical HP


Results from Turn 2

Kurilia was defending herself: success!

Zab shot at Ancient Ghost I: hit.
Ancient Ghost I received damage: 2218 ( 1634 +584 ) Physical HP

Sir Helm attacked Ancient Ghost I: critical hit (x2)!
Ancient Ghost I received damage: 1036 ( 995 ) Physical HP + ( +41 ) Magical HP

xBradenH shot at Ancient Ghost I: missed.

koxik fired at Ancient Ghost I: missed.

Ancient Ghost I attacked Sir Helm: hit.
Sir Helm received damage: 585 ( 696 -111 ) Magical HP

Alex
February 12th, 2013, 07:44
Thank you Lucasz, I understand now what Stephen reported. This is a misunderstandings with the same we are building the log.
That "Success" was meaning that the use of the skill was been successful (you cast your spell). But the target resisted the effect of the spell. If the target is being affected, there would appear a new line such as "Target" has been paralized.

We are changing the battle log to avoid this confusion. Also we are now show the % chance to get the target paralyzed based on your SL used and the target's level.