Zab
February 6th, 2013, 19:30
SKILLS
I am fairly happy with the skills I have used so far and from what I have heard, so are many others. But I have not had enough energy to try them all out. It would be nice when using a skill though, if it actually landed. Wasting 1/3 of our energy allotment to not have something land (even if it is a crappy hit) is discouraging and that seems to happen about 1 out of 4 times based ONLY on what I have witnessed or heard. The amount of energy it takes to use a skill is also discouraging. Most people can only use their skill set 3-5 times a day (without diamond payment). I used up my energy yesterday evening and am still not back up to normal. I understand you need people to pay for something, so while I find waiting and the little I can actually use my skills annoying, I get it...but I still strongly encourage you to lower the amount of energy needed to use a skill so people can use a few more of them a day without pay.
QUESTING
Is beginning to look a lot like work and not fun. It is becoming tedious and tiring. My party can still make the same amount of xp in an hour that we could before the update. But someone has to be there constantly running quests to get it. Most people playing were happy with their growth the way quests were and with the amount of xp they were receiving before the update. To check in once every half hour or hour to run a quest seems more ideal to me. Again, I understand that to some degree, some of the updates were made to slow down growth, but I think you are going about it the wrong way when you have to make the players play even more to gain any forwardness in the game. I think a better way to slow down the game would be to CHANGE the levels at which we promote. I would do something like this:
Rank 1-4: would stay the same. Promotion at levels 5, 10, 17.
Rank 5: promotion at level 30
Rank 6: promotion at level 50
Rank 7: promotion at level 75
Rank 8: promotion at level 100
Rank 9: promotion at level 150
Rank 1O: promotion at level 200
And then, please come up with new titles so that someone can promote every 100 levels reached after that mark.
QUESTING & LONE PLAY
Please, devs: Do NOT respond to this by saying '...if people joined a party'. Not everyone wants to be in a party. You have many players who prefer to play alone. Now...
Come on guys. This is unplayable for a lot of people now and has probably been unplayable and downright boring for players with low power levels for a long time. Not only are players who have followers now once again doing quests for 1/4 of the xp they used to get, I have looked around and seen players in the 30 levels doing quests like The Lone Highway Man again. Lets be honest here. You can do a quest alone on hard what...10-15 times before the shield turns yellow when you are playing alone? You need what? 50K in xp to get to your next level in the 30s on average? Lone Highway Man is 1200 xp the first time and quickly the xp is lowered. So 15 times, you have made 15k xp and still have 35k in xp to go. That is wearing out shields on 4-5 quests providing they give you 1000 xp per quest to up one level! And to get to level 35 as a new player under these conditions would be IMPOSSIBLE. All of your shields would likely turn red before you even reached level 15! And again, I STRONGLY ENCOURAGE you NOT to make people pay to play the very basic of the game which is to throw a quest. You are now charging 50 diamonds to reset a quest. And will not offer any diamonds as a daily reward when you launch the game. People do not want to play a game where you make them pay for the very thing that the game is about. Have you often received payment so far to reset a quest? 2.50 in real dollars may not seem like a lot to reset a quest, but if you choose to be a lone player, that is going to equal tons of dollars. People want to pay for items like potions, new gear, mounts (Mounts which you have made virtually unnecessary now that you have quickened quests). Please do not charge us to do quests. Instead put: this quest will give between 600-1200 xp, your xp gets lowered the more times you do it down to the minimum number. OR create a new quest for each level. I do not know why it isn't like this already. When you reach a new level, you are supposed to be more experienced and a 'better' player, so why a new quest isn't sitting there waiting for you seems strange to me.
FRONT LINE PLAYERS
Were screwed before, but now much, much, more so. Gold gains from questing do not cover their costs to heal. As a back line player, my need to heal is seldom, but priests and fighters typically heal after every quest. Now they can't. Which means less play for them, which also means annoyance, which also means eventual quitting. NO ONE wants to play a game where they cannot get ahead. If a front line player cannot generate their skill points and occasionally buy equipment, they become useless players. When they cannot afford to heal, they will not level up at the same rate as their party members. Something MUST be done. I will suggest lowering cost to heal at the temple for front line players to 1 gold coin per vitality point, instead of the 5 we are all currently paying now.
Ok, that's my two cents for now. If anyone would like to add anything to this thread, I would like to hear what you have to say :) I'm sure I will add more as we try out this new way of play :)
I am fairly happy with the skills I have used so far and from what I have heard, so are many others. But I have not had enough energy to try them all out. It would be nice when using a skill though, if it actually landed. Wasting 1/3 of our energy allotment to not have something land (even if it is a crappy hit) is discouraging and that seems to happen about 1 out of 4 times based ONLY on what I have witnessed or heard. The amount of energy it takes to use a skill is also discouraging. Most people can only use their skill set 3-5 times a day (without diamond payment). I used up my energy yesterday evening and am still not back up to normal. I understand you need people to pay for something, so while I find waiting and the little I can actually use my skills annoying, I get it...but I still strongly encourage you to lower the amount of energy needed to use a skill so people can use a few more of them a day without pay.
QUESTING
Is beginning to look a lot like work and not fun. It is becoming tedious and tiring. My party can still make the same amount of xp in an hour that we could before the update. But someone has to be there constantly running quests to get it. Most people playing were happy with their growth the way quests were and with the amount of xp they were receiving before the update. To check in once every half hour or hour to run a quest seems more ideal to me. Again, I understand that to some degree, some of the updates were made to slow down growth, but I think you are going about it the wrong way when you have to make the players play even more to gain any forwardness in the game. I think a better way to slow down the game would be to CHANGE the levels at which we promote. I would do something like this:
Rank 1-4: would stay the same. Promotion at levels 5, 10, 17.
Rank 5: promotion at level 30
Rank 6: promotion at level 50
Rank 7: promotion at level 75
Rank 8: promotion at level 100
Rank 9: promotion at level 150
Rank 1O: promotion at level 200
And then, please come up with new titles so that someone can promote every 100 levels reached after that mark.
QUESTING & LONE PLAY
Please, devs: Do NOT respond to this by saying '...if people joined a party'. Not everyone wants to be in a party. You have many players who prefer to play alone. Now...
Come on guys. This is unplayable for a lot of people now and has probably been unplayable and downright boring for players with low power levels for a long time. Not only are players who have followers now once again doing quests for 1/4 of the xp they used to get, I have looked around and seen players in the 30 levels doing quests like The Lone Highway Man again. Lets be honest here. You can do a quest alone on hard what...10-15 times before the shield turns yellow when you are playing alone? You need what? 50K in xp to get to your next level in the 30s on average? Lone Highway Man is 1200 xp the first time and quickly the xp is lowered. So 15 times, you have made 15k xp and still have 35k in xp to go. That is wearing out shields on 4-5 quests providing they give you 1000 xp per quest to up one level! And to get to level 35 as a new player under these conditions would be IMPOSSIBLE. All of your shields would likely turn red before you even reached level 15! And again, I STRONGLY ENCOURAGE you NOT to make people pay to play the very basic of the game which is to throw a quest. You are now charging 50 diamonds to reset a quest. And will not offer any diamonds as a daily reward when you launch the game. People do not want to play a game where you make them pay for the very thing that the game is about. Have you often received payment so far to reset a quest? 2.50 in real dollars may not seem like a lot to reset a quest, but if you choose to be a lone player, that is going to equal tons of dollars. People want to pay for items like potions, new gear, mounts (Mounts which you have made virtually unnecessary now that you have quickened quests). Please do not charge us to do quests. Instead put: this quest will give between 600-1200 xp, your xp gets lowered the more times you do it down to the minimum number. OR create a new quest for each level. I do not know why it isn't like this already. When you reach a new level, you are supposed to be more experienced and a 'better' player, so why a new quest isn't sitting there waiting for you seems strange to me.
FRONT LINE PLAYERS
Were screwed before, but now much, much, more so. Gold gains from questing do not cover their costs to heal. As a back line player, my need to heal is seldom, but priests and fighters typically heal after every quest. Now they can't. Which means less play for them, which also means annoyance, which also means eventual quitting. NO ONE wants to play a game where they cannot get ahead. If a front line player cannot generate their skill points and occasionally buy equipment, they become useless players. When they cannot afford to heal, they will not level up at the same rate as their party members. Something MUST be done. I will suggest lowering cost to heal at the temple for front line players to 1 gold coin per vitality point, instead of the 5 we are all currently paying now.
Ok, that's my two cents for now. If anyone would like to add anything to this thread, I would like to hear what you have to say :) I'm sure I will add more as we try out this new way of play :)