Corrected. In Spanish, ponderously have a meaning like "weightedly" which doesn't exists in English, but I just realized that it has a different meaning in English. Just changed to your suggestion....
Type: Posts; User: Alex
Corrected. In Spanish, ponderously have a meaning like "weightedly" which doesn't exists in English, but I just realized that it has a different meaning in English. Just changed to your suggestion....
Thanks, Assasine. Almost all you wrote is right, except your deduced damage calculation which is not very accurate. I'm sorry we, the devs team, decided not to reveal the combats formulas, so...
https://docs.google.com/spreadsheets/d/1mS2hC7y_hZ7AslcPVVj4aZk3Qy0P0et2szWSOaH5CoU/pubhtml
This is awesome. Please notice you can use the wiki to post your information and make it collaborative:...
My initial idea is to set the ambush limits for targets, not globally, in the same way that the quest limits are limited by quest and not globally. So a player could not raid a party several times in...
By the way, we are finished and testing our next update with enhancements for combat, as well as these adjustments I said above. This update will be uploaded on Monday surely.
Now, our next goal...
Hello Rastlin. I am aware of the annoyance caused by these kind of changes, but we consider they are still needed. In this case is my fault; we detected a mistake in my charts valuing the average...
Sorry for my inability to get both topics separated.
I've just written this in the other thread:
Hello friends. I agree with most of your suggestions and complaints. This week we are going...
Hello friends. I agree with most of your suggestions and complaints. This week we are going to upload a update with some enhancements for the combat screen to make it more dynamic, and also we made...
I was thinking about counters for parties raided similar to the counters for quest completes, so you have to wait 6h, 12h. 24h os simlar time to raid the same party again. Also we will consider the...
Just fixed yours and all broken previous recruits, so you can recruit again.
Not any feature is not possible to code. Coding is never a problem. Resources and develop time is the biggest problem, we have limited time.
Also, if anytime we advance and desavadage only 1-2...
Price is not depending on XP you'll get, it is depending on time skipped. I guess you will find the point at higher quests. Also the price increase is not linear with time, but logarithmic. It will...
This is an interesting discussion. I am getting note of several interesting points here and I'll discuss them with my team when we have time to make another sweep to the skills (and pvp) balance.
And perhaps such things as if you take a player out of your squad, you cannot put them back in or replace with another player for 24 hours. This would have to include if players leave your mastership...
I can see the Mass Healing cast by the priest in your party caused the failure. There a couple of failures by same cause days ago.
I will review what is happening with the Mass Healing.
This fix was already coded but it has not been uploaded yet (need stop servers). I made a patch to avoid failing while final fix is uploaded in next update.
If anyone still get errors opening...
please check now, it was not filtering correctly availabe recruits among player's friends. I fixed the filter , try now and let me know if any recruit fails. Thank you
All your recruits get fail? or only some of your friends fail?
If any post or mesage get errors again, please report message.
Hello Kim, I replied at your email to our support inbox, but I'm not receiving answer. We need to know your character id or name, as I cannot find any user with your name, and I cannot find any...
My fault. Fixed!
Thanks for reporting.
It happened again?
OK I'll try this week to put simulators to work on this, to test my ideas about new parties sizes, but too many front lines at the same time! (timers, ambushes, registers, etc)
I'd like to hear...
I'd rather challenging games that 'click and reward' games, and we have to make things hard to bots, but certainly the most important is make this funny to play, so we want to find the proper balance.
New players have newbie protection for ambushes up to level 10. Above level 10, pleople receiving ambushes, if online, should have advantage over attackers (in most cases). To achieve that, we will...