Alex, I like a lot of the changes this update has brought. I like seeing necromancers making more skeleton army, heads collapsing. I really like the idea of skill enhancement. It's probably my...
Type: Posts; User: Zab
Alex, I like a lot of the changes this update has brought. I like seeing necromancers making more skeleton army, heads collapsing. I really like the idea of skill enhancement. It's probably my...
So tonight, Rastlin left me a message asking me to use my burst three different times and post him the results. The first time I used Burst, I still had Burst II. Then I received Burst III. I would...
Turn 1
Kryptonite shot a Burst (SL 8) at the monsters
Kryptonite shot at Alpha Wolf I (ATT 33% +40) : missed
Kryptonite shot at Wolf I (ATT 33% +40) : hit
Damage dealt to Wolf I : 25 ( 18 )...
New Burst in better than the older one, for players with ATT <500, Burst II is better for players with ATT < 1100, Burst III is better for ATT scores < 2000, etc
It's not better. I will try to...
"...so no matter really how many SL you use" In other words, basically a useless skill in the future to upgrade. i realise what you are saying about my added physical damage, but I do notice I am...
Also, if I could touch on Rain of Arrows briefly.... the failure rate of that skill is still incredibly high. I am not sure how the damage numbers work there (is it just based on our attack?), but it...
Since the skills have been changed , I have noticed something odd. That my damage numbers are about the same no matter which level I use. Here are two examples from the same quest, Rescuing Soldiers...