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Thread: Multiple Attacks.

  1. #1
    Senior Member
    Join Date
    Nov 2012
    Location
    Canada
    Posts
    237
    Character
    Zab

    Multiple Attacks.

    You really lowered the damage numbers that scouts and fighters make with their multiple attack skills. On average we are seeing our numbers go down at least 500 damage points per hit from what I see....
    But you did nothing for the wizards? I do not want to come across as selfish and only looking out for my game, but when my Burst is giving damage numbers at my highest skill levels and I am only making 700-1000 damage and our fighter is hitting under 200 damage points on Chain Attack and then we see this:

    Rastlin cast an Ice Storm II (SL 42) on the monsters
    Damage dealt to Mummy King I : 1229 Magical HP
    Mummy King I resisted the effect of Frozen
    Damage dealt to Mummy V : 1649 Magical HP
    Mummy V resisted the effect of Frozen
    Damage dealt to Mummy IV : 1818 Magical HP
    Mummy IV resisted the effect of Frozen
    Damage dealt to Mummy I : 1777 Magical HP
    Mummy I resisted the effect of Frozen
    Damage dealt to Mummy II : 1744 Magical HP
    Mummy II resisted the effect of Frozen
    Damage dealt to Mummy III : 1777 Magical HP
    Mummy III resisted the effect of Frozen



    Can you explain the reasoning?

  2. #2
    Senior Member
    Join Date
    Nov 2012
    Location
    Canada
    Posts
    237
    Character
    Zab
    Nevermind, Alex, I haven't used Rain of Arrows in so long. I think I know what your answer to my questions would be now.... :0

  3. #3
    Developer - Managing Director Alex's Avatar
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    Nov 2011
    Location
    Sevilla, Spain
    Posts
    523
    Character
    Alex
    No prob, these reports are very useful. I will share some numbers later but our graphs and stats are based on average players and situations. For sure, top players and premium players will break these graphs, and we will count with you to polish the balance.

    Our intention is make wizards devastating against multiple lower targets, but scouts better against one higher target and bosses (fireball and icestorm should be better than burst and rain arrow but critical shot should be better than firey bolt and so on) but these difference should not be excessive, so we count on you to get our purposes! Ambushes will be here before November, we promise. Then we should be able to work together to get the final balance.

  4. #4
    Junior Member
    Join Date
    Nov 2012
    Posts
    12
    Character
    Reva
    Attack for Burst II doesn't look right.
    Results from Turn 2
    Reva shot a Burst II (SL 10) at the monsters
    Reva shot at Highwayman III (ATT 21% ) : hit
    Damage dealt to Highwayman III : 95 ( 56 ) Physical HP + ( +39 ) Magical HP
    Highwayman III : (ATT 20% )


    Reva shot at Highwayman II (ATT 21% ) : hit
    Damage dealt to Highwayman II : 58 ( 19 ) Physical HP + ( +39 ) Magical HP
    Highwayman II : (ATT 20% )


    Reva shot at Highwayman I (ATT 21% ) : missed

    Skill description says should be 33% + 11 att/skill level, where are you coming up with 21% for my att value?

  5. #5
    Developer - Managing Director Alex's Avatar
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    Nov 2011
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    Sevilla, Spain
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    Character
    Alex
    Hello Reva, this is a failure in the log representation in the web side, just ignore the % shown until we fix it later. Your ATT score 33%+11*SL (in this case 33%+110) is being correctly applied in the server side, despite the % shown.

    Thank you for your reporting, please tell us everything what looks weird to you.

  6. #6
    Developer - Managing Director Alex's Avatar
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    Nov 2011
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    Sevilla, Spain
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    Alex
    Good news to Reva, Zab and every scout. We have been reevaluating the difference between melee and ranged damage and we will soften a bit this difference, and also will increase even more the attack score from scout's weapons. This way we lower more the target's defense from where scouts make more average damage per assault (considering hit's chance) compared to a melee fighter with same attack base score and one handed melee weapon. Now attack score from bows and prjectiles will be the same that melle two handed weapons. Damage still won't be so good as a heavy 2-handed melee weapon but it will be closer. This, in adittion with skills as surprise attack, cripple and critical damage, will enforce the role of scouts bringing down heavily armored bosses.

    Also we found that the we accidentally skipped in our numbers the great effect of premium items boosting spells effect, and the consecuence is the huge amount of damage of the ice storm reported above. We will deliberate this an will take a decission asap. Any idea or comment will be heard, specially if they are to hold back this huge damage, and not boost other guilds to even up

  7. #7
    Senior Member
    Join Date
    Jan 2013
    Posts
    132
    That huge damage from my Icestrom comes from my Spell boost. Im not telling what it is here exactly but it is significant.

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