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Changes on Leveling Up and XP requisites

View Poll Results: What way you prefer to carry out this change?

Voters
15. You may not vote on this poll
  • Change players? XP to fit the current level

    0 0%
  • Change players? levels to fit the current XP

    11 73.33%
  • Keep both: current XP and current level

    4 26.67%
  • Game total reset

    0 0%
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Thread: Changes on Leveling Up and XP requisites

  1. #1
    Otherwind's Official Spokesman Guild Masters's Avatar
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    Dec 2011
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    Changes on Leveling Up and XP requisites

    We are going to change the XP requisites to level up. The curve XP-level will be sharpened. Requisites for levels under 26 will be reduced. Leveling up will be easier for lower levels. But requisites for levels over 26 will be increased, and leveling up will be harder and harder with each level.
    We want to ask your opinion about what do think it will be fairer for the whole community to carry out these changes:
    ?Not to make this change? is not an option


    1. Change players? XP to fit the current level with the new requisites.

    This means that players over level 26 will receive free XP to match to be able to achieve the new higher requisites for the current level. The higher the level is, the higher the XP gift. Players about level 50 will have a gift of about 50% of the current xp!
    In the other hand, lower players will have their XP decreased to match the new requisites.
    We think this is highly unfair for the most of the players, as lower player will lose xp. Also very unfair for new players as current high players will have a very high XP for free, without the hard work that new players will have to make.

    2. Increase/Decrease players? levels to fit the current XP with the new requisites.

    XP will be kept, so the current level will change according to new requisites. Lower players may earn some levels as we had already the needed XP to earn them with the new requisites. But higher players, over level 26 will lose levels. A level 26 will remain 26, but a level 50 will become level 45.
    Loosing levels will make these players to lose stat points, so they could have a stats reset to re-distribute their stat points again as desired.
    We think this is the fairer option but we want to hear your feelings.

    3. Keep both: current XP and current level.

    Nothing would change. Lower players will also level up above, as they will fit the new requisites. Higher players won?t lose their current level, but then the xp needed to achieve the next level will be really high. For instance, a level 50 would still be level 50, but really he would have xp correspondent to a level 45, so the xp he will need to get level 51 will really be the xp needed to level up from level 45 to 51, and so these players will be several days with the xp bar at the minimum.
    This is the simpler option for us, though there will be a temporary disadvantage for players compared to the higher players, as they got a higher level with the same xp you may get now.

    4. Game total reset.

    We may perform a total reset immediately, independently of if we finally make a new restart or not at the final of the beta testing (still not decided).
    This may be a Solomon?s Justice, but could be very frustrating for many players and they may become discouraged from go on beta-testing the game.


    This poll is not decisive for our final decision and it?s only a survey to know the community feelings about the best option.
    Independently of what option we finally take, keep in mind that at the final of the beta testing, we may (or not) to perform a total reset, when all game be finally balance, to make things fair for everybody. If this happens don?t panic, we will give to players ALL diamonds, both purchased and gifted, for all the beta testing, so they will get a really nice new start. But this will be discussed at the proper time.
    Now we have to decide about the XP leveling and we will make it in 1-2 days.

  2. #2
    Administrator Isildur's Avatar
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    Mar 2012
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    Isildur
    My vote is for option 2. Will enjoy reaching lvl 50 again .
    Wizards, follow me as your master -> http://apps.facebook.com/guildmaster...x?IdProfile=72
    Extra XP, gold, objects, tips...

  3. #3
    Member Kurilia's Avatar
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    Nov 2012
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    Kurilia
    I do not understand the reason for this change.
    Now it is much easier to win xp in the lower levels and so go up a level. The quests are shorter and climbs much faster than at higher levels.
    What is the purpose of this change?

  4. #4
    Developer - Managing Director Alex's Avatar
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    Nov 2011
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    Sevilla, Spain
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    Alex
    The question is not why, the question is how

  5. #5
    Member Kurilia's Avatar
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    Nov 2012
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    Spain
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    Character
    Kurilia
    Sorry ask indiscreet questions, but if I do not understand why, I can hardly give my opinion

  6. #6
    Junior Member
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    Oct 2012
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    20
    If you ask me, number 4, but i trust that you will do the right thing,
    In my opinion seeking the general consensus of people on the forum is a bad idea as people are usually self serving a-holes who are only interested in the maintenance of their game standing. It would be better for you to decide.

    Kurilla you can give an answer out of the choices. You do not have to understand why there will be a change, being informed that there will be one is enough.

  7. #7
    Junior Member
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    Oct 2012
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    Sophia
    I like option 3, simple... as me!

  8. #8
    Administrator Isildur's Avatar
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    Mar 2012
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    Character
    Isildur
    Quote Originally Posted by Kurilia View Post
    Sorry ask indiscreet questions, but if I do not understand why, I can hardly give my opinion
    I might be wrong, but I think the main reason is that the game is going too fast. In barely a month we've leveled up to half the "expected" levels. And most probably this will go even faster when ambushes are enabled.

    Anyway, I totally agree with Dave, and I think that devs will do the correct thing. Playing a beta I expect the unexpected all the time, so I'm fine whatever is decided .
    Wizards, follow me as your master -> http://apps.facebook.com/guildmaster...x?IdProfile=72
    Extra XP, gold, objects, tips...

  9. #9
    Junior Member
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    I like option 3 or option 2.

  10. #10
    Isildur and devs remember that we're (45+lvl) hardcore? players. I'm playing like 10+ hours, everyday, quest after quest. How many there is players like us? There is many more casual players, who will play 2 hours per day. How fast they will be lvl-up? 1 time per week? If so, there will be bored to death. There need to be something to do besides lvling-up, and having a max lvl should not be a game over! I beg you don't make a ****** endless "grindfest".

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